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Rule Questions

No problem Matt, I knew I was right… :)

“Can a Giant Spider block a Treetop Ranger?” is a pretty classic rules question.

If you are interested in REALLY testing your rules knowledge, try checking out the 2 “Delphi” tests at this site :

http://delphi.kuemerle.com/

I like to consider myself an expert at the rules, but a good chunk of these questions will have you saying either “I don’t have a clue.” or “Holy crap...does it really work like that?”

I took them a long time ago, and ended up with a pretty good score, but nowhere near as good as I was SURE I would get. Maybe I’ll try taking them again now and see if I can do any better.

Mark

The problem with getting old is that the things which used to be easy are now hard, and the things which used to be hard are now soft.

Hahah, just have to gloat Mark? OK, i will too… I WAS RIGHT!

Love,
Matt

Standard: Ideal 31-7-8

I just re-took the “Delphi 1” test (the “easy” one) and got a 88%, which I guess is pretty good.

Though it looks like they need to update it a bit, as they haven’t adjusted it for the new Legend rule that started with Champions of Kamigawa. They also haven’t made the change from
“Elf Legend” to “Legendary Creature - Elf”.

I’m not going to try the “hard” test for a few days, my head is about to explode from Replenish and Humility interactions right now.

The problem with getting old is that the things which used to be easy are now hard, and the things which used to be hard are now soft.

I tried the “easy” test, too.  There were at least three questions where the current ruling is different than it was then*, and I think that several of CompRules section 418 (that really hard part with applying continuous effects) are different now, too.  I still managed an 86% so I didn’t do too badly.

*Falter does stop Spiders from blocking, Legend is no longer a creature type, and multiple Legendary permanants are ALL put into the graveyard as SBEs.

I took the “hard” test last night and got a 78%.

Though I thought that a few of the questions were a bit unfair, in that they ask stuff like “how can you get the most damage through in this situation?”, rather than “is this action permitted or not?”. It turns a few of the questions into strategy tests, rather than rules tests.

And, as Matt said, there are a few questions that need to be updated a bit, but it’s an interesting exercise in any case.

The problem with getting old is that the things which used to be easy are now hard, and the things which used to be hard are now soft.

oh, just in case anyone cares… Falter does NOT stop a spider from blocking.

Check out this thread today at StarCity.

http://www.starcitygames.com/phpBB2/viewtopic.php?t=288074

The problem with getting old is that the things which used to be easy are now hard, and the things which used to be hard are now soft.

Interestingly, the ruling on this has gone back and forth a few times, and the archived SCG ruling is the one I went with.  Chris is correct (i.e. Falter does not prevent Spiders from blocking), since he pretty much always is, but it’s SO counter-intuitive.  I had to think this rules issue through, when I stumbled upon another card that made me realize why Falter works this way.  The most recent “Falter” effect (Incite Hysteria) had its Oracle text changed before it was even printed.

From:

Radiance ? Creatures that share a color with target creature can?t block this turn.

To:

Radiance ? Until end of turn, target creature and each other creature that shares a color with it gain “This creature can?t block.”

The reasoning behind this is because the original version of the spell works like Falter by creating a static ability that lasts for the entire turn.  If a creature changes color (or enters play) before becoming declared as a blocker (via Quickchange or the upcoming Aethermage’s Touch, perhaps) the static ability will still check to match its colors to the original radiance colors to determine whether the creature can block.  The Oracle text grants the ability to the creatures themselves, making it a one-shot ability that only affects what’s currently in play (as it currently exists).

Falter’s text is like the original wording of Incite Hysteria.  It affects every creature on the board until end of turn, regardless of that creature’s properties or whether it came into play before or after Falter was cast.  Hence, when a Spider goes to block after being Faltered, the game treats it “as though” it had flying, and thus allows it to block.  I have a feeling that if Falter were ever reprinted, it would read, “Until end of turn, creatures without flying gain, ‘This creature can’t block.’”

If I’d remembered Incite Hysteria, I would have realized sooner how Falter currently works.

Ugg, just took delphi and got a pathetic 47 out of 69, for a 68% score. I seriously need to get my hands on a comprehensive rule book and start studying. Speaking of which, I’m planning to try and start playing competitively after Kami cycles out of type 2, as I should be able to have a decent collection by then. Obviously I am no where NEAR ready for that. I’m looking for someone to “mentor” me and help me get ready for the PTQ’s and that sort of thing. Answering my newbie questions, explaining how things work, etc. etc. So you know, I’m a rouge player (hate netdecking) and I am VERY opinionated, but open-minded about it. (I.E. I’m willing to be proven wrong, but I’m not just going to take your word for it.) There is so much I still need to know about this game. I used to be alot better, but I’ve been out for a while. Anyone willing to take up this challenge?

Well, I got 65 of 69, but some of those rules are quite out of date, lol…
94%, I’m content… :)

RGD Sealed Pariah’s Sheild(s) pulled: 17
RGD Sealed’s Played in: 16
(One was shiny...)

I like big creatures and I cannot lie
You other players can’t deny
That when a beast walks in with an itty bitty cost
And your blockers are all lost
You get removal!